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- Mnu²(1) USER MANUAL Mnu²(1)
-
-
- NAME
-
- Mnu² - manipulates realtime one or two animations on screen.
-
- AUTHORS
-
- Mnu² is written by Rob Haarsma, with valuable additions from
- Harro Mantel. The animation display code is ripped from Olaf
- 'Olsen' Barthel's Mandelsquare² fractal exploration program.
- The assembler animation unpack code is written by Jim Kent
- (Dancing Flame).
-
- VERSION
-
- Version 2.5.1 of Mnu² completed 29 Januari 1998
- Compiled on a Amiga 2000 with SAS/C Amiga Compiler 6.00,
- while listening to Tackhead Power Inc. Volume 3 (Live).
-
- PUBLISHER
-
- © 1994-98 by TNCCI Inc. All Rights Reserved.
- Distribution of Mnu² is NOT prohibited.
-
- SYNOPSIS
-
- Mnu² - activate icon from Workbench.
-
- DESCRIPTION
-
- Mnu² displays one (single) or two (mixed) ANIM-5 files on the
- screen. While playing, the user can move the images realtime
- with the mouse. The user can also modify the appearance of
- the images with the use of several buttons on the keyboard.
- There are many different combinations possible, play around to
- get the best results. (Read the Quick Start chapter !)
-
- RESTRICTIONS
-
- Mnu² operates with 2, 4, 8, 16 and 32 color animations that are
- created with ie. DeluxePaint4.6 (or less). When you're working
- with two animations, make sure that both size and number of
- colors are the same. Needless to say that the best performance
- is retreived by a minimum of colors.
-
- If the ANIM-5 file contains AGA or 256 color information, Mnu²
- will cause graphical artifacts that'll result in a system-crash.
- The authors hope to solve this problem in a future version. For
- now you can load and save the animation in DeluxePaint4.6 to get
- rid of the AGA rubbish.
-
- OPERATORS
-
- Mouse motions
- Scrolls the images over the screen. With two animations
- the second animation will move the opposite way.
-
- Z (default)
- The scrolling motion is equal to the mousemovements.
- X
- The scrolling motion accelarates with the mousemovements.
- C
- The scrolling motion will continue forever.
-
- 1, 2, 3, 4, 5, 6, 7, 8, q, w, e, r, t, y
- These buttons determine the mix mode of the animations.
- They represent all sorts of logical operations to combine and
- merge the bitplanes of the animations. Use them as you like.
- With one animation 5 is default, with two 1 is the default.
-
- TAB
- Select a (one of ten) wipe pattern, only visible when F1 is
- activated.
-
- Backspace
- Saves the on screen image as an IFF picture to ram disk.
- Multiple savings are called mnusession.000, mnusession.001,
- etc.
-
- Arrow Keys
- Move the complete screen.
-
- Numeric Pad +
- Increases the animation tempo.
-
- Numeric Pad -
- Decreases the animation tempo.
-
- Numeric Pad 2, 4, 6, 8
- Move the mouse 1 pixel.
-
- Numeric Pad 0
- Resets all modifiers. Favourite button for newcomers !
-
- Escape
- Quits Mnu².
-
- MODIFIERS
-
- All following buttons operate as toggles. Press once means ON,
- press again and it's OFF.
-
- Mousebuttons, Spacebar
- Freezes the first animation.
-
- f
- Activates digital feedback when using two animations.
-
- F1
- Wipes the images when moving the mouse, according to the
- selected wipe-pattern. (use TAB button to select pattern).
- F2
- Shears the images when moving the mouse.
- F3
- Displays a quarter of the screen 4 times.
- F4
- Performes a x and y mirroring of a quarter of the screen.
- F5
- Enlarges the upper halve of the screen.
- F6
- Performes a Y mirror.
- F7
- Performes a X Mirror. (slow due to binary restrictions)
- F8
- Performes a slow rotation of the mouse.
- F9
- Performes a fast rotation of the mouse.
- F10
- Swaps between the color palettes of the animations.
-
- Del
- Swaps automatically between palettes.
- Help
- Swaps automatically (without mixing) between animations.
-
- Numeric Pad (
- Locks x scrolling.
- Numeric Pad )
- Locks y scrolling.
-
- BITPLANE OPERATORS
-
- The following operators allow you to move the image's bitplanes
- separately. Their functionality depends on the number of colors
- of the animation(s).
-
- '
- Lock bitplane #1 (works with 2 or more color animations)
- [
- Unlock bitplane #1
- ;
- Lock bitplane #2 (works with 4 or more color animations)
- p
- Unlock bitplane #2
- l
- Lock bitplane #3 (works with 8 or more color animations)
- o
- Unlock bitplane #3
- k
- Lock bitplane #4 (works with 16 or more color animations)
- i
- Unlock bitplane #4
- j
- Lock bitplane #5 (works with 32 color animations)
- u
- Unlock bitplane #5
-
- ENVIRONMENT
-
- Mnu² will hold the current animation filename in ram:mnu².fnc.
- If this file is missing, it will use Work: as the current path.
-
- QUICK START
-
- Here are a few tricks to figure out how Mnu² really works...
-
- - Load one animation, press F1, move the mouse a bit, and walk
- through the 10 different wipe patterns by pressing TAB. Keep
- moving the mouse to control the effect. Deactivate the wipe
- by pressing F1 again.
-
- - Load one animation, press C, move the mouse, press F4 and
- watch Mnu² turn your animation into a interactive caleidoscope.
-
- - To experience the digital feedback feature, load one animation,
- press 3 or e and move the mouse. For digital feedback with two
- animations; load two anims, press 3 or e (or 2,4,r,t, etc...)
- and press f. Enhance the feedback effect by activating the
- wipe patterns. You never saw this much garbage without crashing
- your Amiga. PAD 0 (reset all) will help you to clean the mess.
-
- - Obtain a realtime outline effect by loading the same animation
- twice, press 2 (the image disappears), and press a few times
- on the PAD (2,4,6 or 8) directional buttons.
-
- - To see the effect of the bitplane operators, load an animation
- that has more than two colors, don't move the mouse, freeze the
- animation by pressing the mousebuttons or space bar, press ' to
- lock bitplane #1 and move the mouse. Unlock the bitplane (#1) by
- pressing [.
-
- KNOWN BUGS
-
- Sometimes when using Mnu², the filerequesters will seize to
- appear due to an error with the asl.library. A fresh restart
- will solve this problem.
-
- HISTORY
-
- The program was originally designed to scroll a huge animated
- image over the screen. While writing, I got addicted to the
- possibilities of the animation playback code, thus Mnu² was born.
- Since then the program developed into an interactive graphic tool
- that's capable of transforming simple animations into a variety
- of different appearances.
-
- Mnu² has been used by Captain Video during their VJ performances,
- where animations were made 'on the fly' to become an intuitive
- part of the live mixed imagery.
-
- FUTURE
-
- There are plans for a 3.0 version where I'd like to implement
- AGA and ANIM7 support. I'm also playing with the idea to include
- colorcycling and sampler code, so that the images will react to
- music. Requests and suggestions are welcome !
-
- VERSIONS
-
- v1.0 Jun 95 buggy command-line version
- v2.1 Jan 97 workbench version
- v2.3 Feb 97 fully debugged version
- v2.4e Oct 97 hi-res animations reimplemented
- v2.4f Nov 97 speed optimised version
- v2.4h Jan 98 code optimised version
- v2.5.0 Jan 98 first public release at www.captainvideo.nl
- v2.5.1 Jan 98 wipe patterns added, Mnu².doc extended
- Jun 98 Mnu² uploaded to aminet (a bit late... sorry !)
-
- CONTACT
-
- Contact the authors at:
-
- rob@captainvideo.nl (Rob Haarsma)
- hmantel@cs.vu.nl (Harro Mantel)
-
-
- Info-Mnu² Last change: 6 Jun 98 (v2.5.1) (1)
-
-